Friday, March 6, 2026

First session done

 Earlier this week we played our first session of this campaign, using FATE CORE as expected.

Our Player Characters are

Roz from The Wild Robot 

Snake from Metal Gear Solid 

Motoko from Ghost in the Shell 

(and All Might from My Hero Academia, but that player missed the session)

We're still getting the hang of the system, and I'm honestly a little rusty on GMing generally, but I think there's a lot of potential here. We made it through a dreamlike tutorial level, and then they got dropped into the world of Diablo 2. They made it to Lut Gholein and are about to embark on their first proper "adventure".

Before long they will meet the wizard who summoned them, and he will explain the situation to them, and outline some possible next steps. Since the group is a bit more thematically coherent than expected, I'm having fun thinking of worlds that they'll fit right into, vs ones that will be more "fish out of water" for them.

Here's a rough schematic of the campaign so far, including the possible next worlds.


No major rules issues yet... I've ruled that the Burglary skill covers hacking until/unless I expand the skill list, and we've also got some custom stunts to fine-tune, but everything feels pretty good so far!

Monday, January 19, 2026

It's Happening!

 Ten years and change after my last post here, I've finally decided to commit to running this for my game night group. We'll be using FATE CORE more or less as described in my previous posts. Character Generation should be tomorrow night, and/or maybe a brief tutorial session.

I've re-started my research on these games, and wow is their cosmology (and metaphysics) convoluted! Lots to play with, especially considering that, in my framing, the events of the game series are propaganda that may or may not reflect the reality of this setting.